Consensus Rules
System Parameters
Units
name | SI | value | description |
---|---|---|---|
1u | 1u | 10**0 | 1 unit. |
2u | k1u | 10**3 | 1000 units. |
3u | M1u | 10**6 | 1000000 units. |
4u | G1u | 10**9 | 1000000000 units. |
Constants
name | type | value | unit | description |
---|---|---|---|---|
AVAILABLE_DATA_ORIGINAL_SQUARE_MAX | uint64 | share | Maximum number of rows/columns of the original data shares in square layout. | |
AVAILABLE_DATA_ORIGINAL_SQUARE_TARGET | uint64 | share | Target number of rows/columns of the original data shares in square layout. | |
BLOCK_TIME | uint64 | second | Block time, in seconds. | |
CHAIN_ID | string | "Celestia" | Chain ID. Each chain assigns itself a (unique) ID. | |
GENESIS_COIN_COUNT | uint64 | 10**8 | 4u | (= 100000000) Number of coins at genesis. |
MAX_GRAFFITI_BYTES | uint64 | 32 | byte | Maximum size of transaction graffiti, in bytes. |
MAX_VALIDATORS | uint16 | 64 | Maximum number of active validators. | |
NAMESPACE_VERSION_SIZE | int | 1 | byte | Size of namespace version in bytes. |
NAMESPACE_ID_SIZE | int | 28 | byte | Size of namespace ID in bytes. |
NAMESPACE_SIZE | int | 29 | byte | Size of namespace in bytes. |
NAMESPACE_ID_MAX_RESERVED | uint64 | 255 | Value of maximum reserved namespace (inclusive). 1 byte worth of IDs. | |
SEQUENCE_BYTES | uint64 | 4 | byte | The number of bytes used to store the sequence length in the first share of a sequence |
SHARE_INFO_BYTES | uint64 | 1 | byte | The number of bytes used for share information |
SHARE_RESERVED_BYTES | uint64 | 4 | byte | The number of bytes used to store the index of the first transaction in a transaction share. Must be able to represent any integer up to and including SHARE_SIZE - 1 . |
SHARE_SIZE | uint64 | 512 | byte | Size of transaction and blob shares, in bytes. |
SignerSize | int | 20 | byte | The number of bytes used to store the signer in a share. |
STATE_SUBTREE_RESERVED_BYTES | uint64 | 1 | byte | Number of bytes reserved to identify state subtrees. |
UNBONDING_DURATION | uint32 | block | Duration, in blocks, for unbonding a validator or delegation. | |
v1.Version | uint64 | 1 | First version of the application. Breaking changes (hard forks) must update this parameter. | |
v2.Version | uint64 | 2 | Second version of the application. Breaking changes (hard forks) must update this parameter. | |
VERSION_BLOCK | uint64 | 1 | Version of the Celestia chain. Breaking changes (hard forks) must update this parameter. |
Rewards and Penalties
name | type | value | unit | description |
---|---|---|---|---|
SECONDS_PER_YEAR | uint64 | 31536000 | second | Seconds per year. Omit leap seconds. |
TARGET_ANNUAL_ISSUANCE | uint64 | 2 * 10**6 | 4u | (= 2000000) Target number of coins to issue per year. |
Leader Selection
Refer to the CometBFT specifications for proposer selection procedure.
Fork Choice
The Tendermint consensus protocol is fork-free by construction under an honest majority of stake assumption.
If a block has a valid commit, it is part of the canonical chain. If equivocation evidence is detected for more than 1/3 of voting power, the node must halt. See proof of fork accountability.
Block Validity
The validity of a newly-seen block, block
, is determined by two components, detailed in subsequent sections:
- Block structure: whether the block header is valid, and data in a block is arranged into a valid and matching data root (i.e. syntax).
- State transition: whether the application of transactions in the block produces a matching and valid state root (i.e. semantics).
Pseudocode in this section is not in any specific language and should be interpreted as being in a neutral and sane language.
Block Structure
Before executing state transitions, the structure of the block must be verified.
The following block fields are acquired from the network and parsed (i.e. deserialized). If they cannot be parsed, the block is ignored but is not explicitly considered invalid by consensus rules. Further implications of ignoring a block are found in the networking spec.
If the above fields are parsed successfully, the available data block.availableData
is acquired in erasure-coded form as a list of share rows, then parsed. If it cannot be parsed, the block is ignored but not explicitly invalid, as above.
block.header
The block header block.header
(header
for short) is the first thing that is downloaded from the new block, and commits to everything inside the block in some way. For previous block prev
(if prev
is not known, then the block is ignored), and previous block header prev.header
, the following checks must be true
:
availableDataOriginalSquareSize
is computed as described here.
header.height
==prev.header.height + 1
.header.timestamp
>prev.header.timestamp
.header.lastHeaderHash
== the header hash ofprev
.header.lastCommitHash
== the hash oflastCommit
.header.consensusHash
== the value computed here.header.stateCommitment
== the root of the state, computed with the application of all state transitions in this block.availableDataOriginalSquareSize
<=AVAILABLE_DATA_ORIGINAL_SQUARE_MAX
.header.availableDataRoot
== the Merkle root of the tree with the row and column roots ofblock.availableDataHeader
as leaves.header.proposerAddress
== the leader forheader.height
.
block.availableDataHeader
The available data header block.availableDataHeader
(availableDataHeader
for short) is then processed. This commits to the available data, which is only downloaded after the consensus commit is processed. The following checks must be true
:
- Length of
availableDataHeader.rowRoots
==availableDataOriginalSquareSize * 2
. - Length of
availableDataHeader.colRoots
==availableDataOriginalSquareSize * 2
. - The length of each element in
availableDataHeader.rowRoots
andavailableDataHeader.colRoots
must be32
.
block.lastCommit
The last commit block.lastCommit
(lastCommit
for short) is processed next. This is the Tendermint commit (i.e. polka of votes) for the previous block. For previous block prev
and previous block header prev.header
, the following checks must be true
:
lastCommit.height
==prev.header.height
.lastCommit.round
>=1
.lastCommit.headerHash
== the header hash ofprev
.- Length of
lastCommit.signatures
<=MAX_VALIDATORS
. - Each of
lastCommit.signatures
must be a valid CommitSig - The sum of the votes for
prev
inlastCommit
must be at least 2/3 (rounded up) of the voting power ofprev
's next validator set.
block.availableData
The block's available data (analogous to transactions in contemporary blockchain designs) block.availableData
(availableData
for short) is finally processed. The list of share rows is parsed into the actual data structures using the reverse of the process to encode available data into shares; if parsing fails here, the block is invalid.
Once parsed, the following checks must be true
:
- The commitments of the erasure-coded extended
availableData
must match those inheader.availableDataHeader
. Implicitly, this means that both rows and columns must be ordered lexicographically by namespace since they are committed to in a Namespace Merkle Tree. - Length of
availableData.intermediateStateRootData
== length ofavailableData.transactionData
+ length ofavailableData.payForBlobData
+ 2. (Two additional state transitions are the begin and end block implicit transitions.)
State Transitions
Once the basic structure of the block has been validated, state transitions must be applied to compute the new state and state root.
For this section, the variable state
represents the state tree, with state.accounts[k]
, state.inactiveValidatorSet[k]
, state.activeValidatorSet[k]
, and state.delegationSet[k]
being shorthand for the leaf in the state tree in the accounts, inactive validator set, active validator set, and delegation set subtrees with pre-hashed key k
. E.g. state.accounts[a]
is shorthand for state[(ACCOUNTS_SUBTREE_ID << 8*(32-STATE_SUBTREE_RESERVED_BYTES)) | ((-1 >> 8*STATE_SUBTREE_RESERVED_BYTES) & hash(a))]
.
State transitions are applied in the following order:
block.availableData.transactionData
Transactions are applied to the state. Note that transactions mutate the state (essentially, the validator set and minimal balances), while blobs do not.
block.availableData.transactionData
is simply a list of WrappedTransactions. For each wrapped transaction in this list, wrappedTransaction
, with index i
(starting from 0
), the following checks must be true
:
wrappedTransaction.index
==i
.
For wrappedTransaction
's transaction transaction
, the following checks must be true
:
transaction.signature
must be a valid signature overtransaction.signedTransactionData
.
Finally, each wrappedTransaction
is processed depending on its transaction type. These are specified in the next subsections, where tx
is short for transaction.signedTransactionData
, and sender
is the recovered signing address. We will define a few helper functions:
tipCost(y, z) = y * z
totalCost(x, y, z) = x + tipCost(y, z)
where x
above is the amount of coins sent by the transaction authorizer, y
above is the tip rate set in the transaction, and z
above is the measure of the block space used by the transaction (i.e. size in bytes).
Four additional helper functions are defined to manage the validator queue:
findFromQueue(power)
, which returns the address of the last validator in the validator queue with voting power greater than or equal topower
, or0
if the queue is empty or no validators in the queue have at leastpower
voting power.parentFromQueue(address)
, which returns the address of the parent in the validator queue of the validator with addressaddress
, or0
ifaddress
is not in the queue or is the head of the queue.validatorQueueInsert
, defined as
function validatorQueueInsert(validator)
# Insert the new validator into the linked list
parent = findFromQueue(validator.votingPower)
if parent != 0
if state.accounts[parent].status == AccountStatus.ValidatorBonded
validator.next = state.activeValidatorSet[parent].next
state.activeValidatorSet[parent].next = sender
else
validator.next = state.inactiveValidatorSet[parent].next
state.inactiveValidatorSet[parent].next = sender
else
validator.next = state.validatorQueueHead
state.validatorQueueHead = sender
validatorQueueRemove
, defined as
function validatorQueueRemove(validator, sender)
# Remove existing validator from the linked list
parent = parentFromQueue(sender)
if parent != 0
if state.accounts[parent].status == AccountStatus.ValidatorBonded
state.activeValidatorSet[parent].next = validator.next
validator.next = 0
else
state.inactiveValidatorSet[parent].next = validator.next
validator.next = 0
else
state.validatorQueueHead = validator.next
validator.next = 0
Note that light clients cannot perform a linear search through a linked list, and are instead provided logarithmic proofs (e.g. in the case of parentFromQueue
, a proof to the parent is provided, which should have address
as its next validator).
In addition, three helper functions to manage the blob paid list:
findFromBlobPaidList(start)
, which returns the transaction ID of the last transaction in the blob paid list withfinish
greater thanstart
, or0
if the list is empty or no transactions in the list have at leaststart
finish
.parentFromBlobPaidList(txid)
, which returns the transaction ID of the parent in the blob paid list of the transaction with IDtxid
, or0
iftxid
is not in the list or is the head of the list.blobPaidListInsert
, defined as
function blobPaidListInsert(tx, txid)
# Insert the new transaction into the linked list
parent = findFromBlobPaidList(tx.blobStartIndex)
state.blobsPaid[txid].start = tx.blobStartIndex
numShares = ceil(tx.blobSize / SHARE_SIZE)
state.blobsPaid[txid].finish = tx.blobStartIndex + numShares - 1
if parent != 0
state.blobsPaid[txid].next = state.blobsPaid[parent].next
state.blobsPaid[parent].next = txid
else
state.blobsPaid[txid].next = state.blobPaidHead
state.blobPaidHead = txid
We define a helper function to compute F1 entries:
function compute_new_entry(reward, power)
if power == 0
return 0
return reward // power
After applying a transaction, the new state state root is computed.
SignedTransactionDataTransfer
bytesPaid = len(tx)
The following checks must be true
:
tx.type
==TransactionType.Transfer
.totalCost(tx.amount, tx.fee.tipRate, bytesPaid)
<=state.accounts[sender].balance
.tx.nonce
==state.accounts[sender].nonce + 1
.
Apply the following to the state:
state.accounts[sender].nonce += 1
state.accounts[sender].balance -= totalCost(tx.amount, tx.fee.tipRate, bytesPaid)
state.accounts[tx.to].balance += tx.amount
state.activeValidatorSet.proposerBlockReward += tipCost(bytesPaid)
SignedTransactionDataMsgPayForData
bytesPaid = len(tx) + tx.blobSize
currentStartFinish = state.blobsPaid[findFromBlobPaidList(tx.blobStartIndex)]
parentStartFinish = state.blobsPaid[parentFromBlobPaidList(findFromBlobPaidList(tx.blobStartIndex))]
The following checks must be true
:
tx.type
==TransactionType.MsgPayForData
.totalCost(0, tx.fee.tipRate, bytesPaid)
<=state.accounts[sender].balance
.tx.nonce
==state.accounts[sender].nonce + 1
.- The
ceil(tx.blobSize / SHARE_SIZE)
shares starting at indextx.blobStartIndex
must:- Have namespace
tx.blobNamespace
.
- Have namespace
tx.blobShareCommitment
== computed as described here.parentStartFinish.finish
<tx.blobStartIndex
.currentStartFinish.start
==0
orcurrentStartFinish.start
>tx.blobStartIndex + ceil(tx.blobSize / SHARE_SIZE)
.
Apply the following to the state:
state.accounts[sender].nonce += 1
state.accounts[sender].balance -= totalCost(tx.amount, tx.fee.tipRate, bytesPaid)
blobPaidListInsert(tx, id(tx))
state.activeValidatorSet.proposerBlockReward += tipCost(tx.fee.tipRate, bytesPaid)
SignedTransactionDataCreateValidator
bytesPaid = len(tx)
The following checks must be true
:
tx.type
==TransactionType.CreateValidator
.totalCost(0, tx.fee.tipRate, bytesPaid)
<=state.accounts[sender].balance
.tx.nonce
==state.accounts[sender].nonce + 1
.tx.commissionRate.denominator > 0
.tx.commissionRate.numerator <= tx.commissionRate.denominator
.state.accounts[sender].status
==AccountStatus.None
.
Apply the following to the state:
state.accounts[sender].nonce += 1
state.accounts[sender].balance -= totalCost(0, tx.fee.tipRate, bytesPaid)
state.accounts[sender].status = AccountStatus.ValidatorQueued
validator = new Validator
validator.commissionRate = tx.commissionRate
validator.delegatedCount = 0
validator.votingPower = 0
validator.pendingRewards = 0
validator.latestEntry = PeriodEntry(0)
validator.unbondingHeight = 0
validator.isSlashed = false
validatorQueueInsert(validator)
state.inactiveValidatorSet[sender] = validator
state.activeValidatorSet.proposerBlockReward += tipCost(tx.fee.tipRate, bytesPaid)
SignedTransactionDataBeginUnbondingValidator
bytesPaid = len(tx)
The following checks must be true
:
tx.type
==TransactionType.BeginUnbondingValidator
.totalCost(0, tx.fee.tipRate, bytesPaid)
<=state.accounts[sender].balance
.tx.nonce
==state.accounts[sender].nonce + 1
.state.accounts[sender].status
==AccountStatus.ValidatorQueued
orstate.accounts[sender].status
==AccountStatus.ValidatorBonded
.
Apply the following to the state:
state.accounts[sender].nonce += 1
state.accounts[sender].balance -= totalCost(0, tx.fee.tipRate, bytesPaid)
state.accounts[sender].status = ValidatorStatus.Unbonding
if state.accounts[sender].status == AccountStatus.ValidatorQueued
validator = state.inactiveValidatorSet[sender]
else if state.accounts[sender].status == AccountStatus.ValidatorBonded
validator = state.activeValidatorSet[sender]
delete state.activeValidatorSet[sender]
validator.unbondingHeight = block.height + 1
validator.latestEntry += compute_new_entry(validator.pendingRewards, validator.votingPower)
validator.pendingRewards = 0
validatorQueueRemove(validator, sender)
state.inactiveValidatorSet[sender] = validator
state.activeValidatorSet.activeVotingPower -= validator.votingPower
state.activeValidatorSet.proposerBlockReward += tipCost(tx.fee.tipRate, bytesPaid)
SignedTransactionDataUnbondValidator
bytesPaid = len(tx)
The following checks must be true
:
tx.type
==TransactionType.UnbondValidator
.totalCost(0, tx.fee.tipRate, bytesPaid)
<=state.accounts[sender].balance
.tx.nonce
==state.accounts[sender].nonce + 1
.state.accounts[sender].status
==AccountStatus.ValidatorUnbonding
.state.inactiveValidatorSet[sender].unbondingHeight + UNBONDING_DURATION
<block.height
.
Apply the following to the state:
validator = state.inactiveValidatorSet[sender]
state.accounts[sender].nonce += 1
state.accounts[sender].balance -= totalCost(0, tx.fee.tipRate, bytesPaid)
state.accounts[sender].status = AccountStatus.ValidatorUnbonded
state.accounts[sender].balance += validator.commissionRewards
state.inactiveValidatorSet[sender] = validator
if validator.delegatedCount == 0
state.accounts[sender].status = AccountStatus.None
delete state.inactiveValidatorSet[sender]
state.activeValidatorSet.proposerBlockReward += tipCost(tx.fee.tipRate, bytesPaid)
SignedTransactionDataCreateDelegation
bytesPaid = len(tx)
The following checks must be true
:
tx.type
==TransactionType.CreateDelegation
.totalCost(tx.amount, tx.fee.tipRate, bytesPaid)
<=state.accounts[sender].balance
.state.accounts[tx.to].status
==AccountStatus.ValidatorQueued
orstate.accounts[tx.to].status
==AccountStatus.ValidatorBonded
.tx.nonce
==state.accounts[sender].nonce + 1
.state.accounts[sender].status
==AccountStatus.None
.
Apply the following to the state:
state.accounts[sender].nonce += 1
state.accounts[sender].balance -= totalCost(tx.amount, tx.fee.tipRate, bytesPaid)
state.accounts[sender].status = AccountStatus.DelegationBonded
if state.accounts[tx.to].status == AccountStatus.ValidatorQueued
validator = state.inactiveValidatorSet[tx.to]
else if state.accounts[tx.to].status == AccountStatus.ValidatorBonded
validator = state.activeValidatorSet[tx.to]
delegation = new Delegation
delegation.status = DelegationStatus.Bonded
delegation.validator = tx.to
delegation.stakedBalance = tx.amount
delegation.beginEntry = validator.latestEntry
delegation.endEntry = PeriodEntry(0)
delegation.unbondingHeight = 0
validator.latestEntry += compute_new_entry(validator.pendingRewards, validator.votingPower)
validator.pendingRewards = 0
validator.delegatedCount += 1
validator.votingPower += tx.amount
# Update the validator in the linked list by first removing then inserting
validatorQueueRemove(validator, delegation.validator)
validatorQueueInsert(validator)
state.delegationSet[sender] = delegation
if state.accounts[tx.to].status == AccountStatus.ValidatorQueued
state.inactiveValidatorSet[tx.to] = validator
else if state.accounts[tx.to].status == AccountStatus.ValidatorBonded
state.activeValidatorSet[tx.to] = validator
state.activeValidatorSet.activeVotingPower += tx.amount
state.activeValidatorSet.proposerBlockReward += tipCost(tx.fee.tipRate, bytesPaid)
SignedTransactionDataBeginUnbondingDelegation
bytesPaid = len(tx)
The following checks must be true
:
tx.type
==TransactionType.BeginUnbondingDelegation
.totalCost(0, tx.fee.tipRate, bytesPaid)
<=state.accounts[sender].balance
.tx.nonce
==state.accounts[sender].nonce + 1
.state.accounts[sender].status
==AccountStatus.DelegationBonded
.
Apply the following to the state:
state.accounts[sender].nonce += 1
state.accounts[sender].balance -= totalCost(0, tx.fee.tipRate, bytesPaid)
state.accounts[sender].status = AccountStatus.DelegationUnbonding
delegation = state.delegationSet[sender]
if state.accounts[delegation.validator].status == AccountStatus.ValidatorQueued ||
state.accounts[delegation.validator].status == AccountStatus.ValidatorUnbonding ||
state.accounts[delegation.validator].status == AccountStatus.ValidatorUnbonded
validator = state.inactiveValidatorSet[delegation.validator]
else if state.accounts[delegation.validator].status == AccountStatus.ValidatorBonded
validator = state.activeValidatorSet[delegation.validator]
delegation.status = DelegationStatus.Unbonding
delegation.endEntry = validator.latestEntry
delegation.unbondingHeight = block.height + 1
validator.latestEntry += compute_new_entry(validator.pendingRewards, validator.votingPower)
validator.pendingRewards = 0
validator.delegatedCount -= 1
validator.votingPower -= delegation.stakedBalance
# Update the validator in the linked list by first removing then inserting
# Only do this if the validator is actually in the queue (i.e. bonded or queued)
if state.accounts[delegation.validator].status == AccountStatus.ValidatorBonded ||
state.accounts[delegation.validator].status == AccountStatus.ValidatorQueued
validatorQueueRemove(validator, delegation.validator)
validatorQueueInsert(validator)
state.delegationSet[sender] = delegation
if state.accounts[delegation.validator].status == AccountStatus.ValidatorQueued ||
state.accounts[delegation.validator].status == AccountStatus.ValidatorUnbonding ||
state.accounts[delegation.validator].status == AccountStatus.ValidatorUnbonded
state.inactiveValidatorSet[delegation.validator] = validator
else if state.accounts[delegation.validator].status == AccountStatus.ValidatorBonded
state.activeValidatorSet[delegation.validator] = validator
state.activeValidatorSet.activeVotingPower -= delegation.stakedBalance
state.activeValidatorSet.proposerBlockReward += tipCost(tx.fee.tipRate, bytesPaid)
SignedTransactionDataUnbondDelegation
bytesPaid = len(tx)
The following checks must be true
:
tx.type
==TransactionType.UnbondDelegation
.totalCost(0, bytesPaid)
<=state.accounts[sender].balance
.tx.nonce
==state.accounts[sender].nonce + 1
.state.accounts[sender].status
==AccountStatus.DelegationUnbonding
.state.delegationSet[sender].unbondingHeight + UNBONDING_DURATION
<block.height
.
Apply the following to the state:
delegation = state.accounts[sender].delegationInfo
state.accounts[sender].nonce += 1
state.accounts[sender].balance -= totalCost(0, tx.fee.tipRate, bytesPaid)
state.accounts[sender].status = None
# Return the delegated stake
state.accounts[sender].balance += delegation.stakedBalance
# Also disperse rewards (commission has already been levied)
state.accounts[sender].balance += delegation.stakedBalance * (delegation.endEntry - delegation.beginEntry)
if state.accounts[delegation.validator].status == AccountStatus.ValidatorQueued ||
state.accounts[delegation.validator].status == AccountStatus.ValidatorUnbonding
state.accounts[delegation.validator].status == AccountStatus.ValidatorUnbonded
validator = state.inactiveValidatorSet[delegation.validator]
else if state.accounts[delegation.validator].status == AccountStatus.ValidatorBonded
validator = state.activeValidatorSet[delegation.validator]
if validator.delegatedCount == 0 &&
state.accounts[delegation.validator].status == AccountStatus.ValidatorUnbonded
state.accounts[delegation.validator].status = AccountStatus.None
delete state.inactiveValidatorSet[delegation.validator]
delete state.accounts[sender].delegationInfo
state.activeValidatorSet.proposerBlockReward += tipCost(tx.fee.tipRate, bytesPaid)
SignedTransactionDataBurn
bytesPaid = len(tx)
The following checks must be true
:
tx.type
==TransactionType.Burn
.totalCost(tx.amount, bytesPaid)
<=state.accounts[sender].balance
.tx.nonce
==state.accounts[sender].nonce + 1
.
Apply the following to the state:
state.accounts[sender].nonce += 1
state.accounts[sender].balance -= totalCost(tx.amount, tx.fee.tipRate, bytesPaid)
state.activeValidatorSet.proposerBlockReward += tipCost(tx.fee.tipRate, bytesPaid)
SignedTransactionRedelegateCommission
bytesPaid = len(tx)
The following checks must be true
:
tx.type
==TransactionType.RedelegateCommission
.totalCost(0, tx.fee.tipRate, bytesPaid)
<=state.accounts[sender].balance
.tx.nonce
==state.accounts[sender].nonce + 1
.state.accounts[tx.to].status
==AccountStatus.DelegationBonded
.state.accounts[sender].status
==AccountStatus.ValidatorBonded
.
Apply the following to the state:
state.accounts[sender].nonce += 1
state.accounts[sender].balance -= totalCost(0, tx.fee.tipRate, bytesPaid)
delegation = state.delegationSet[tx.to]
validator = state.activeValidatorSet[delegation.validator]
# Force-redelegate pending rewards for delegation
pendingRewards = delegation.stakedBalance * (validator.latestEntry - delegation.beginEntry)
delegation.stakedBalance += pendingRewards
delegation.beginEntry = validator.latestEntry
validator.latestEntry += compute_new_entry(validator.pendingRewards, validator.votingPower)
validator.pendingRewards = 0
# Assign pending commission rewards to delegation
commissionRewards = validator.commissionRewards
delegation.stakedBalance += commissionRewards
validator.commissionRewards = 0
# Update voting power
validator.votingPower += pendingRewards + commissionRewards
state.activeValidatorSet.activeVotingPower += pendingRewards + commissionRewards
state.delegationSet[tx.to] = delegation
state.activeValidatorSet[delegation.validator] = validator
state.activeValidatorSet.proposerBlockReward += tipCost(tx.fee.tipRate, bytesPaid)
SignedTransactionRedelegateReward
bytesPaid = len(tx)
The following checks must be true
:
tx.type
==TransactionType.RedelegateReward
.totalCost(0, tx.fee.tipRate, bytesPaid)
<=state.accounts[sender].balance
.tx.nonce
==state.accounts[sender].nonce + 1
.state.accounts[sender].status
==AccountStatus.DelegationBonded
.state.accounts[state.delegationSet[sender].validator].status
==AccountStatus.ValidatorBonded
.
Apply the following to the state:
state.accounts[sender].nonce += 1
state.accounts[sender].balance -= totalCost(0, tx.fee.tipRate, bytesPaid)
delegation = state.delegationSet[sender]
validator = state.activeValidatorSet[delegation.validator]
# Redelegate pending rewards for delegation
pendingRewards = delegation.stakedBalance * (validator.latestEntry - delegation.beginEntry)
delegation.stakedBalance += pendingRewards
delegation.beginEntry = validator.latestEntry
validator.latestEntry += compute_new_entry(validator.pendingRewards, validator.votingPower)
validator.pendingRewards = 0
# Update voting power
validator.votingPower += pendingRewards
state.activeValidatorSet.activeVotingPower += pendingRewards
state.delegationSet[sender] = delegation
state.activeValidatorSet[delegation.validator] = validator
state.activeValidatorSet.proposerBlockReward += tipCost(tx.fee.tipRate, bytesPaid)
Begin Block
At the beginning of the block, rewards are distributed to the block proposer.
Apply the following to the state:
proposer = state.activeValidatorSet[block.header.proposerAddress]
# Compute block subsidy and save to state for use in end block.
rewardFactor = (TARGET_ANNUAL_ISSUANCE * BLOCK_TIME) / (SECONDS_PER_YEAR * sqrt(GENESIS_COIN_COUNT))
blockReward = rewardFactor * sqrt(state.activeValidatorSet.activeVotingPower)
state.activeValidatorSet.proposerBlockReward = blockReward
# Save proposer's initial voting power to state for use in end block.
state.activeValidatorSet.proposerInitialVotingPower = proposer.votingPower
state.activeValidatorSet[block.header.proposerAddress] = proposer
End Block
Apply the following to the state:
account = state.accounts[block.header.proposerAddress]
if account.status == AccountStatus.ValidatorUnbonding
account.status == AccountStatus.ValidatorUnbonded
proposer = state.inactiveValidatorSet[block.header.proposerAddress]
else if account.status == AccountStatus.ValidatorBonded
proposer = state.activeValidatorSet[block.header.proposerAddress]
# Flush the outstanding pending rewards.
proposer.latestEntry += compute_new_entry(proposer.pendingRewards, proposer.votingPower)
proposer.pendingRewards = 0
blockReward = state.activeValidatorSet.proposerBlockReward
commissionReward = proposer.commissionRate.numerator * blockReward // proposer.commissionRate.denominator
proposer.commissionRewards += commissionReward
proposer.pendingRewards += blockReward - commissionReward
# Even though the voting power hasn't changed yet, we consider this a period change.
proposer.latestEntry += compute_new_entry(proposer.pendingRewards, state.activeValidatorSet.proposerInitialVotingPower)
proposer.pendingRewards = 0
if account.status == AccountStatus.ValidatorUnbonding
account.status == AccountStatus.ValidatorUnbonded
state.inactiveValidatorSet[block.header.proposerAddress] = proposer
else if account.status == AccountStatus.ValidatorBonded
state.activeValidatorSet[block.header.proposerAddress] = proposer
At the end of a block, the top MAX_VALIDATORS
validators by voting power with voting power greater than zero are or become active (bonded). For newly-bonded validators, the entire validator object is moved to the active validators subtree and their status is changed to bonded. For previously-bonded validators that are no longer in the top MAX_VALIDATORS
validators begin unbonding.
Bonding validators is simply setting their status to AccountStatus.ValidatorBonded
. The logic for validator unbonding is found here, minus transaction sender updates (nonce, balance, and fee).
This end block implicit state transition is a single state transition, and only has a single intermediate state root associated with it.